Wednesday, December 11, 2013

Wk14 Final Project Final Phase

So this is it, the end. I decided to update the building I made a while back. To start, I gave the entire structure a darker color to match some of the background and contrast with the light and dark orange highlights. I also added a pulse to each of the white lights on the image which includes an inner light blue streak and an outer glow. Each one is on its own timer. When it came to moving pieces of the image, I took it upon myself to create a background behind each of the moving pieces. This way once they moved it would appear that there is actually more blocks behind it. Within each of the moving pieces is a holographic structure that moves on its own. This is a reference to one of my oldest moodboards. All in all, this took quite a long time to complete and it feels good to conclude with this project.

Thursday, December 5, 2013

Wk14 Final Project Concept Phase

For my final i will be upgrading my building design. I am going to turn the entire image into an animated arena designed to be more like the final game design. many of the currently stationary cubes will begin to move throughout the image. many of these moving objects will also be holographic in the spirit of what I created for the main menu page of my most recent project. The goal is to have more on the image moving than stationary at its completion. the full length of the animation which will be looped will probably be around 10-20 seconds. 


Tuesday, December 3, 2013

Wk14 Upgrade Project Part 2


here are the first two pages of my main menu. both have a quality of 70% to fit on blogger. below are jpegs of the gifs. on the press start page, we see animated lightning with a ball in the middle. the ball is constantly changing and the press start button is flickering. this was meant to just serve as the intense title screen. i wasn't trying to reveal much about the game with this shot. the next gif on the other hand showcases a potential arena in the back with moving platforms containing the selections. i was going back to my roots here as way earlier in the course i talked about having platforms with other dimensions in them. i am very happy with how these turn out and feel they are both unique and entertaining.

Thursday, November 21, 2013

Wk13 Next Upgrade Concept Phase

For this week I am going to upgrade my title screen. The goal is to have a more minimalistic design to it with a stronger focus on little details and animation. I was thinking something along the lines of each option changes what you’re looking at in the main screen. I would use the timeline to do this in some way. The title screen in my mind for instance might just be a close up on a hand holding one of the balls, or possibly the arena. Then once an option is pressed, it will zoom in or fade out or pan to another screen, which will then have its own list of options. Each page will have its own focus so there wont be too much going on each page but it will look more professional than my current one. 

Tuesday, November 19, 2013

Wk13 Upgrade Project

This is my upgraded logo design. The title and arrow continue to rotate around the 2d plane. At the same time, each other piece has been separated form each other layer and is moving freely on its own in a designated direction on the 3d plane. This creates 10 separate objects rotating in 3d with 2 rotating in 2d. The quality of the gif had to be dropped to 70% to allow it to be put onto blogger.

Thursday, November 14, 2013

Wk12 Upgrade Research Phase

For my first upgrade, I will be attempting to alter my logo and make it more 3d. Currently, when animated, my logo rotates to simulate zero gravity. But I want it to have a more gyroscopic feel to it and therefore want all the rotating pieces to rotate in a 3d fashion. I am also contemplating changing the edges to a light blue glow like the title. I also may remove the blue areas within the logo and replace them with more transparent shapes also with the glow around them.

Tuesday, November 12, 2013

Wk11 Maze Texturing Final Phase

 After all the glitches as a result of my insane idea of making the entire thing using 3d substances, it is finally done thanks to the help of Professor Nersesian. It came out very similar to my original idea. As you can see there is a starting room with 4 paths leading out. Along each path there are 4 openings one of these openings leads to teleporter room with its own substances and color scheme. The fire has lava flowing, the forest has grass growing, the ice world is snowing, and the spirit world theres now way of knowing. Anyways the ice temple is the finished product of a teleporter chamber, each will have its own elemental twist to it. 6 floor types and 6 wall types were used to create this maze each with its own design and 3d feel. Thanks again professor for saving hours of work.