Thursday, November 7, 2013

Wk11 Maze Texturing Concept phase




So I decided that for this more fleshed out maze I want to do something a little more vibrant and ancient in terms of art direction. I will also be remaking the maze and will have a new design attached. There will also be a new story arc. The maze will be less a maze and more a central hub for the player to return back to as he completes missions in each of the 4 zones that he will be able to travel to and from this position.
A man wakes up in a dark room. A medium sized room. He has no idea how he got there. The night before he was celebrating a wedding with his tribe. This is a period story. Anyways he notices that the only light coming from the room is a sphere that appears to be suspended in mid air from the center of the room. After about 10 seconds of staring at it, it illuminates the room. The textures of the room are temple like. Ancient stone floors and walls and a ceiling that may be so high up it is not visible. Anyways there are 4 opening in the room, one on each wall. The man can travel down any path. Each leads the player through a slight labyrinth. At the end, there will be a small room than the starting one. Each of these rooms will have another suspended object, this time a ring. Exuding from the ring will be one of 4 elements to symbolize the worlds they will send the player to. Most likely the rings will be fire and lava for the volcano world, ice and snow for the water, grass and foliage for the forest, and lightning or some sort of metaphysical element for the spirit world. As the character continues to walk, the textures on the walls and floor of the paths will begin to change and become more like the element the path is leading to. This will help the player navigate the maze with ease.
I am drawing on the 2008 prince of Persia game for inspiration on this one. The game had a cell shading art style and had a similar idea in terms of 4 different zones only there was no teleportation’s, and the central hub did not have any link to the other zones.

2 comments:

  1. I like this, I think it will work a lot better for you and I really cant wait to see what the outcome looks like. I think the textures and things we saw will really help you create what you need to make this look great.

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  2. Awesome. I really liked the art style of that prince of persia game and I also feel that a vibrant environment for your maze will give it a cool feeling. I really like that maze drawing that you did. Looks sweet and confusing so cant wait to see how it comes out.

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