Tuesday, November 12, 2013

Wk11 Maze Texturing Final Phase

 After all the glitches as a result of my insane idea of making the entire thing using 3d substances, it is finally done thanks to the help of Professor Nersesian. It came out very similar to my original idea. As you can see there is a starting room with 4 paths leading out. Along each path there are 4 openings one of these openings leads to teleporter room with its own substances and color scheme. The fire has lava flowing, the forest has grass growing, the ice world is snowing, and the spirit world theres now way of knowing. Anyways the ice temple is the finished product of a teleporter chamber, each will have its own elemental twist to it. 6 floor types and 6 wall types were used to create this maze each with its own design and 3d feel. Thanks again professor for saving hours of work.






6 comments:

  1. Looks very good. I like how you broke down different area's with certain elements and like the animation of the water/ ice room.

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  2. Looks very good. I like how you broke down different area's with certain elements and like the animation of the water/ ice room.

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  3. I like this. It came out really nice and it seems like no matter which way you go you have a different outcome and I like that. Its very interesting and different. Really nice job

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  4. I really think this came out perfect. I think the best one I have seen. I especially like the lighting and the crystal room. I think they look amazing.

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  5. Wow, no wonder your computer crashed, this looks great! You did a fantastic job with all the different levels and textures of this maze.

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  6. came out really well. well designed, laid out, everything feels alive, good lighting and use of paint effects. great job.

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