Thursday, September 19, 2013

Moodboards

The moodboard for Assassins Creed 2 shows the primacy that white black and red had in the game. This has been a recurring theme of the first 3 games as the environments were rich with white buildings. The characters you played always where white with red on the inside. The animus itself also reflects these colors. I like the simplicity aspect of 3 primary colors as it makes the red really pop and ads to the science fiction aspect of the game when you are playing.

On the arena side, I have a large focus on space but also on in world arenas. The space images successfully show off the darkness. The little shots of color that rise add to the ambiance of the design. The planet off in the distance adds color to the utter darkness of the environment. The on world arena image contains a very strict color scheme, which was planned. It creates a more Sci-Fi element as I stated in the Assassins Creed moodboard, and the image itself is from an assassin creed game




 The balls moodboard shows a large contrast between the multiple types. This is important as each ball serves a different function in the game. By color coding them in specific ways and altering the texture and shape of the ball, it will become easier to memorize and distinguish which ball does what.


The species should all have a unique color-coding distinction to make them significant. This way, when matches are commencing, players will not confuse which team is theirs. The 3 images I selected show a contrast from mainly grey scale, to primarily blue, to flat multicolored. These teams have enough difference in the art direction that they will not be confused with one another regardless of similar stature.

1 comment:

  1. I like how the mood boards are for several character, ball and arenas. I feel like that helps with the person's overall feel for the game. I do think that the colors of the individual character would be interesting to experiment with though.

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