Monday, September 30, 2013

Grav-Ball Title Page Final


So here we have the final design for the title screen. Very cartoonish design as was intended. We have moving platforms to hint at the full out arena. I found difficulty in manipulating size of objects as they moved from point a to point b. I also experimented with on oscillating color scheme to show which option the player has selected. The color scheme has a very Tron feel to it. I was aiming for this and the finished project of an arena would have this same Sci-Fi feel, but instead of being in a computer program it would be in space. The game would center on less transparency than the Tron series in terms of art style. My view after all this refinement is Tron’s color scheme applied to the Assassins Creed map style and movement patterns. I want to look more into the movement of objects and how they can look more authentic as time goes on because my finished project would contain tons of moving pieces as nearly the entire map is constantly altering. i will re-upload this in class with a loop feature that i have failed to figure out as of now.

3 comments:

  1. I like the moving platforms in the background and the new top to the arena. I think both really add a little bit more to the title screen and help make it seem more 3D and such.

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  2. Your title does a great job at making your title screen look 3D. I like how only certain areas on each one of your menu selections light up and the crowd cheering in the background really makes you feel like you're looking at an intense game in an arena.

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  3. everything came together nicely. all the elements really make it feel like the viewer is sitting up in the stands. i like the addition of the glass top dome and the sound effects. the way you handled the menu options was well done, with only parts of the text flashing when its highlighted.

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