Very strong research phase for content, references and game concept. Nice deliverable for your final images. You are building consistent content for your game world. Now step back and start developing some graphical elements that will build the look and feel for your game world. You are building a strong suite of color palettes, lighting, mood and objects for your game world. Now abstract away from your reference images and start to create your own graphics with the look and feel of these references. We will be moving into the game title screen and need these elements to build that.
Very strong research phase for content, references and game concept. Nice deliverable for your final images. You are building consistent content for your game world. Now step back and start developing some graphical elements that will build the look and feel for your game world. You are building a strong suite of color palettes, lighting, mood and objects for your game world. Now abstract away from your reference images and start to create your own graphics with the look and feel of these references. We will be moving into the game title screen and need these elements to build that.
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