Thursday, September 12, 2013

Grav-Ball Game Concept


I am making a Sci-Fi action game revolving primarily around a new sport called “Grav-Ball”. The storyline will be different for each of the nine playable races. You will play as one of the characters on the team. The game will take place on multiple planets with multiple arenas and styles where story and adventure will play a part between matches. Some species’ stories revolve around revenge, others are underdogs, and some are just evil champions. The three areas I will be primarily focusing on the game will be the species you will be able to play as, the core concept for the arenas, and the balls for the game. The gameplay will be third person fast paced with an emphasis on squad commands and playbooks. Teams will probably consist of 10 to 15 players. About 5 to 6 of them will be important characters in the story of each team.
              I’m drawing on resources from mostly sci fi games when it comes to character design. Halo, crisis, destiny, and others will be used for the species but there will be no ties to their original games. Each species will have a unique look and option for color schemes as well as special abilities to go along with their storyline. You will create your character from an RPG style creation screen, and the rest of your team will be pre-made characters with their own personalities. Characters will have grapples hooks to grab onto balls and terrain as well as jets for the faster and shield for the slower but stronger.
           For the Arena, I’m aiming for a cross between the Assassins Creed animus and its side missions “Desmonds Journey” which dealt with a lot of plat forming and dead spaces Zero-g concept. Enders Game will also serve as a large inspiration for the final design of the arenas. The hope is that each arena will be unique in shape and style. There will be moving platforms and obstacles that players will jump and attach themselves to. This will crate a sense of randomness to the game that will keep it from getting dry.
There will be multiple types of balls. Some will be primarily for offense and will seek out opponents. Others will seek out the offensive balls to smash them off course. The primary ball will be used for making goals and will have very minimal seeking abilities but will be slightly drawn to the small circular goal hovering at the back of each teams corner. There will also be balls that have no seek abilities whatsoever but serve any purpose.

2 comments:

  1. It's a very interesting Idea but it is still developing. I like the idea of having a different story for each character and having the different balls really changes it up. However, having the sports part of this only be a side story is a tad bit confusing. Try to simplify it and I would personally stick more with the sports part of this instead of actual outside the arena backstory type of game. The sports would make it more interesting considering what I have heard about the game in general.

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  2. This design has a lot of thought put into it and it seems you have a tonof cool ideas. I would be careful, however, with the huuuge complexity of what you have thought of. There is a lot of stuff going on and it seems like an overly complex game with too much happening for the player to get a good grasp. I would try simplifying the game a bit. For example, consider trashing the 9 race idea and put more focus onto one strong story line and character instead of nine weaker ones

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